Which means that the other prices do not include the monitor, sound system, webcam, etc. This does show the iMac as being more expensive, but it is the only all-in-one considered in this home computer system top ten. This all in one PC review again (if you follow the links because the prices are not on the front of that review) shows the iMac being squarely in the middle as far as pricing goes. This ultrabook review shows the mac air right in the middle of the pack as far as pricing.
The fact is, they are not "SO SO SO Overpriced" I just want to comment on the extreme "expensiveness" of Apple products.
Why mac is better than pc programming windows#
The only factual data anyone can give you is:Ģ: If money is tight, a windows machine capable of running Unity very well will be more cost effective than a Mac machine that can do the same
Why mac is better than pc programming windows 7#
Sure, it wipes the floor with Windows XP - but it has nothing that can compare to some quality shell extensions and the Windows 7 taskbar for actually improving your development experience from what I could find.Īll you are going to get from this thread are peoples personal opinions. Personally, I used 10.6 for over 6 months as my sole development environment and simply found it to be inferior (for me as an individual) to Windows 7. Honestly though, if money is no object and iOS is not a target platform it really comes down to which operating system you prefer. MonoDevelop on Windows is just flat out better at this point, Unity itself is a wash, and Windows opens up the possibility of using Visual Studios. 10.6 removed the ability for developers to create finder extensions (think shell extensions for explorer in windows) - completely preventing things like TortoiseSVN from existing on the mac platform. If you have no interest in iOS or you can accord two computers, there is really no other advantage in the mac court. If you want to target iOS and you can only afford one machine, you don't have a choice in the matter - get the mac. It's really about what you want to do though. MonoDevelop on the other hand runs significantly slower on OSX - I can actually run it faster on my mac by running the windows client with parallels instead of running the native OSX client. You would think Unity/MonoDevelop would work better on Mac, but honestly - Unity works excellent on both platforms - I have zero complaints about the experience on either platform that does not apply to both. The reality is that assuming you can put together a PC (and as a developer, I'm sure you can google "how to seat a CPU" and figure it out in 5 minutes) you can build a far, far better PC than a Mac of the same price. I use my i5 MBP when I do iOS development, Windows for everything else. If only OSX wasn't moving away from a developer platform and towards a lowest-common-denominator consumer platform I might agree.